
Mastering the stamp and the color edition you can easily make tiles with parts moving, changing colors or any combination. SAKAN will help you create your animated tiles better than ever. Adding to that a stamp feature, and color setting and you can make an infinite variety of tiles without having to resort to dot painting.This allow you to create tiles that lets you go around MV limits of 4 layers per tile, and really customize you scenery as much as you want on the fly. All provided templates are in MV format, and just following them will let you create resource for MV in the correct format with no additional hassle.įurnitures, food, buttons and gear are only the start of the huge variety of parts SAKAN puts at your disposition to make tiles. If you prefer you can indeed use the pen and draw your own pixel art, or build up animations too.Īs an official MV tool, SAKAN can be started directly from MV, and get access directly to the game you are building, letting you edit or add images to it. Using the thousand+ parts delivered with SAKAN, you can customize the tileset delivered with MV, or build your own original one, all without having to do any pixel art. A mark (two wavy lines) will be displayed on tiles which have this setting.SAKAN is built to let you create tilesets ready to use in RPG Maker MV. Ĭlick the marks in the Tile List to change tiles to have this parameter or not. However, part of the tile will not become half transparent depending on the image when giving this setting to tiles in through.

When a tile has this setting, 12 pixels from the bottom of characters who cross this tile will appear half transparent, as if their feet are being hidden by dense grass. Switch to the editing mode for bush settings. A mark (a ladder) will be displayed on tiles which have this setting. When you add this parameter, the direction a character using this tile faces will be fixed to up, giving the appearance of going up and down things like ladders and ropes.Ĭlick the marks in the Tile List to change tiles to have this parameter or not. Switch to the editing mode for ladder settings. Moreover, by changing the parameters of the setting, these settings will change automatically.

Those tiles with marks displayed as arrows pointing in a specific indicate that it is possible to move from that direction, ones without arrows are not passable. For example, when you set the edge of a tile that represents a cliff as impassable, characters will be unable to move between that tile and the next tile, creating the sense of height. Use when creating tiles that can be passed only from a defined direction. Switch to the editing mode where you can set the direction from where tile can be entered.

Those which have a can also be entered, however this is for when hiding characters behind buildings (only possible in all other tabs except ). Tiles marked with a can be entered, ones marked with an cannot be entered. Switch to the editing mode where you can set whether a tile can be entered or not. You can change these parameter values by clicking the tile. Marks representing the parameter values in the current settings editing mode will be displayed on top of each tile. This pack is compatible with all graphics in my Time Fantasy style. These tiles are arranged in sheets with a 16x16 grid. This pack includes a wide variety of environment tiles that feel like the classic RPGs of the SNES era. Bring your game world to life in crisp pixel art with these RPG tiles. The tiles for the images specified in through in the section will be displayed in order. Fantasy RPG Tileset Pack by finalbossblues. You can switch the images displayed by clicking tabs through at the bottom. The image used for a tileset in will be displayed. An image's contents will be displayed in the on the right. Specify the file you want to use for each type (Sets A through E) in the window that is displayed when you press the button for each type.

This primarily influences the treatment of special specifications of lower tiles and battlebacks.īasically, choose for tiles which represent the overworld like the ocean and land, and for all other situations. This property is just used in the editor (does not affect the game).
